Medbay B03

Victor petersson medbay enviro 01
Victor petersson medbay enviro 04
Victor petersson medbay enviro 03
Victor petersson medbay enviro 02
Victor petersson medbay enviro 05
Victor petersson medbay table 01
The Medical table uses 2 1024 textures
Victor petersson medbay table 02
Victor petersson medbay table 04
Victor petersson medbay table 05

I did this piece in 3 weeks as an art test. It is heavily inspired by the Alien franchise as the task was to make a medbay with equipment in that kind of a setting.

I used Unreal Engine 4 as the engine. Maya for the main bulk of the modeling and the master materials where created in Substance Designer. I used the face weighted Normals workflow with a master decal texture for all the normal details, as done in Star Citizen, discussed in this thread here: http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1. So no meshes in the environment except for the table has a normal map.

I got to give a huge thanks to Regin Møller for help with lighting and pushing this piece further than I could have done with the limited knowledge of environment design.