Summary

General artist that is looking for work

Skills

  • 3D Modeling
  • Character Modeling
  • PBR Texturing
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    Marmoset Toolbag
    Marmoset Toolbag
    ZBrush
    ZBrush
    Marvelous Designer
    Marvelous Designer

    Productions

    Experience

    Character Artist intern

    Starbreeze Overkill
    September 2016 - April 2017 7 months | Stockholm, Sweden

    I had my internship at Starbreeze Overkill as an intern Character artist where I worked on Payday 2. I have shipped over 4DLC´s and worked on content that will be coming out during the later period of 2017.

    I was responsible for creating characters and masks for Payday 2 from scratch, but also taking existing assets and modify them to work according to specs. I also skinned the characters and implemented them in to the game. Other than that I had a chance to create some trophies and other content for the game.