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Special Forces Soldier Set - Project Chimera

This is a project I worked on during the summer of 2021. I was commissioned to make a Special forces modular gear set for a game prototype that is in the works by Malformation Games.

I made everything but the weapon (which is for the project) and the face, which is a temporary face used for a quick demo of the project, so neither mine or representative of the final product.

I made everything from scratch, where the main pieces of clothing are made in Marvelous Designer and then polished and tweaked in Zbrush. All the hard surface work on the helmet, and the masks where made in Zbrush as well as the Pouches, Boots and gloves. I was kindly provided a photoscanned base mesh which I worked upon.

The low-poly has a total amount of 98K triangles for all of the pieces. Ther are 3 sets of 2K textures, 3 sets of 512 textures and 6 sets of 1k textures. The textures and maps are made for use within the Unreal Engine as that is where the prototype was built.
I have by the permission from Malformation Games to publish these and I thank them a lot for their willingness to let me post these works of a unannounced game.

Highpoly with armor

Highpoly with armor

Highpoly without armor

Highpoly without armor