Rendering programmer at Paradox Interactive.
Character artist on a small indie team where we worked on a Survival horror game. My main role was to concept the characters, make the highpolys, retopo, texture and implement the models in to the game engine. I also had a hand in making some props, material setup as well as the UI with corresponding blueprints.
I freelanced as a character artist for a small indie-company where I helped to make Characters and props.
I helped out the guys at Burnward games to make their character for Rocket Jockey.
I had my internship at Starbreeze Overkill as an intern Character artist where I worked on Payday 2. I have shipped over 4DLC´s and worked on content that will be coming out during the later period of 2017.
I was responsible for creating characters and masks for Payday 2 from scratch, but also taking existing assets and modify them to work according to specs. I also skinned the characters and implemented them in to the game. Other than that I had a chance to create some trophies and other content for the game.